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Ubisoft confirms it used AI to create some Anno artwork

French publisher Ubisoft has confirmed a placeholder asset produced using AI tools was present in the launch version of Anno 177: Pax Romana. As noted...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Catch Blizzard at GDC sharing game design lessons learned from 15 years of WoW!

Blizzard's 2004 classic World of Warcraft is one of the biggest, longest-running, and most influential MMORPGs ever made, and attendees of the Game Developers Conference in March...

Video: How Rockstar tackles environment design as spatial cinematography

In this 2019 GDC session, Rockstar North's Miriam Bellard explores the concept of spatial cinematography in theory and practice using examples from GTA V...

Hop on down to GDC 2020 for a Classic Game Postmortem of Q*bert!

Hey game makers! Game Developers Conference organizers are excited to announce that one of the creators of the iconic Q*bert is coming to GDC 2020 in...

Chat with the developers behind GreedFall at 11AM EST

As the storm of September games continues to advance, French developer Spiders has captivated audiences with its new colonial-themed RPG GreedFall, a pause-and-play RPG...

Watch a breakdown of the design and planning that keeps Dauntless running

Back in May, Dauntless made headlines for being the first game to launch with full crossplay between PC, Xbox, and PlayStation 4. Dauntless players...

Video: How Blizzard brought Orphea to Heroes of the Storm

In this 2019 GDC session, Blizzard's Lana Bachynski covers the art and animation process from first concept to final implementation through the lens of...

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