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Ubisoft confirms it used AI to create some Anno artwork

French publisher Ubisoft has confirmed a placeholder asset produced using AI tools was present in the launch version of Anno 177: Pax Romana. As noted...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

The four atoms of cooperative video games

Thierry Lauret is a level designer chez Ubisoft QuebecDesigning a game is always hard. Knowing what the player wants, what the player does and what...

Facebook sponsors cutting-edge XRDC talks on VR art and AR design

San Francisco will play host to XRDC later this month, and as you prepare to attend this premier AR/VR/MR innovation event we want to quickly highlight...

Chat with the lead developer of The Light Keeps Us Safe at 3PM EDT

Developer Big Robot has made its name on Steam for the last few years as a purveyor of finely-crafted first-person experiences, from the horror...

Video: The iterative programming pipeline of Far Cry 4

In this 2015 GDC talk, Ubisoft Montreal's Remi Quenin discusses game-changing improvements applied to the programming pipeline of Far Cry 4 that resulted in day-to-day...

RPG Maker and the value of the video game construction set

There are lots of ways to make computer games.In the old days, people hand-forged instructions on punch cards, fed them into a reader, and...

Video: How devs can apply the 5 domains of play to develop empathy

In this GDC 2018 talk, Ubisoft's Jason VandenBerghe takes a crack at refining his five domains of play theory to better account for the realities of game...

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