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Ubisoft confirms it used AI to create some Anno artwork

French publisher Ubisoft has confirmed a placeholder asset produced using AI tools was present in the launch version of Anno 177: Pax Romana. As noted...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Frost Giant CEO believes GenAI can be a force for good

Tim Morten, the CEO of Stormgate developer Frost Giant Studios and former StarCraft production director, believes generative AI tools can become a force for...

‘A vicious cycle:’ Translator unions call out Keywords for lowballing contract workers

Translator unions Audiovisual Translators Europe (AVTE) and Tramiti have called out multinational game service provider Keywords for ignoring their requests for collective bargaining.Both organizations...

Cyberpunk 2077 developer CD Projekt taps Scopely to develop franchise spin-off

Cyberpunk 2077 developer CD Projekt Red has partnered with mobile publisher Scopely to develop a new title based on one of its existing franchises.That's...

Halo and Destiny veteran Chris Opdahl joins ProbablyMonsters to lead new studio

ProbablyMonsters, the studio established by former Bungie CEO Harold Ryan in 2019, has hired a new chief product officer and opened a new internal...

Video: Democratizing real-time filmmaking techniques for indie devs

In this GDC 2020 virtual talk Glassbox Technologies' Norman Wang breaks down what it will take to democratize real-time VFX and virtual production tools for...

Enduring and recovering from the long development of At the Gates

“Not many people understand the extent to which being an indie game developer, or really any kind of independent artist, can not only consume...

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