Fallout 4 has been a massive success, and part of that, says Bethesda Game Studios director Todd Howard, is thanks to the studio’s jam-focused culture.
The team does multiple game jams during production, says Howard, and mines those ideas for improvements to both the core game and its DLC packages, he says, in a new Game Informer interview:
DLC, it turns out, is a big success for the company — not a huge shock, but Howard reveals that it’s not any one type of downloadable content that works. It’s everything:
And here’s one very notable fact: “Fallout 4 sold more day one digitally than at retail,” Howard said. The fact is, Fallout 4 is a particularly popular game on PC, and hit the top of the Steam charts, so it’s not surprising; it does, all the same, highlight the digital shift that has come to triple-A games.
Howard recently spoke about Fallout 4’s development at the DICE Summit, where Fallout 4 won game of the year; you can read more here, or watch the full video presentation.